Candy Challenges
Keeping users engaged and motivated to collect
Candy Challenges are timed activities that allow users to gamify their MLB ICON collection and earn exclusive rewards. My designs would launch this long awaited feature for Candy’s passionate customers.
This endeavor had 3 critical objectives:
- Increase MLB user sessions by at least 20%;
- Surpass current sales metrics in all markets;
- Create a scalable UX flow template for any future implementations.
I began by interpreting the PM's requirements document to draft comprehensive user flows, encompassing every significant user touchpoint. This initial draft was presented early to both the project manager and the engineering lead to ensure product alignment and to proactively identify any logic gaps.

I introduced new Figma components to the global design system with customizable properties that saved time and ensured consistency for other designers.
All designs are responsive and scalable to perform in a mobile format.

I created many iterations of the Challenge card that would leverage different formats, visual assets, and UI stats based on evolving product direction.

My design flow simplified the process of point tallying so users could receive their rewards with ease.
Results
- Increased MLB sessions from 20% to 39% during the Challenge timeline.
- Increased primary and secondary market sales by 27% in the quarter.
- Established UX framework and template in Figma for further challenge variants, which saved time and resources when introducing this flow to Candy's Nascar partnership.
Candy League
Designing a rewards program for diehard fans
Candy League is the long awaited customer loyalty program. It allows the Candy community to track their collection value across Challenge campaigns and alerts them on timed exclusives, and community leaderboards.
I utilized customer research and feedback on what stats were most vital during Challenge campaigns and created a flexible modular widget that effectively presents the most essential data.

Responsive desktop view
Responsive mobile view
Results
Average spend for challenge participants increased by 31% during its first month and 19% of paying customers engaged to reached their first reward tier.
